Rules & Policies - Indoor Leagues
Rules & Policies - Indoor Leagues
INDOOR LEAGUE REMINDERS
We are privileged to play on these absolutely beautiful indoor turf fields and although we pay to use them, we must also respect the facilities so that we may continue to run our Indoor league each year. All AUM members and guests will use common sense and obey all rules regarding field use, the most important being: Do not wear metal cleats, even if they are capped. If you run into any problems, please mention it to your Captain or League Coordinator. They will be sure to notify the committee so that any difficulties may be addressed in an appropriate manner.
***St-Luc: Cleats are not allowed.***
INDOOR LEAGUE SAFETY GUIDELINES
Playing inside is different than outside for many reasons. Primarily, you will be playing on a smaller field with less room to “get out of the way” of reckless play. Please consider the safety of your teammates, opponents and yourself before engaging in what may be considered Dangerous Play*.
Players must be aware of the consequences of their own actions at all times even if unintentional. We understand that any contact may be incidental or accidental, but we are asking that players exercise extra caution and vigilance for our indoor league. Our intention is to make the game safer, not less competitive. Please understand the trade-off that is being made.
There have already been several incidents of dangerous play involving the metal bleachers and other equipment stored around the fields. Please use extreme caution when chasing discs down, keep a disc inbounds or any other activity that may put you or someone else at risk for injury.
We ask that captains remind their players before each and every game of these rules and respect them and abide by them. If this is not adhered to, we may be forced to suspend or expel players from the league.
*Dangerous Play
Any time an offensive or defensive player feels that his or her attempt to make a play on a disc may pose a danger to his/herself or any other player, that player may call “Dangerous Play.” Play stops, and the disc goes back to the thrower. Play resumes with a check at a stall count of zero.
Excerpts from the UPA rules:
• Ultimate is a non-contact sport.
• Ultimate has traditionally relied upon a spirit of sportsmanship that places the responsibility for fair play on the player himself.
• Such actions as dangerous aggression or other "win-at-all-costs" behaviour are contrary to the spirit of the game and must be avoided by all players.
• It is assumed that no Ultimate player will intentionally violate the rules; thus there are no harsh penalties for inadvertent infractions.
• In Ultimate, an intentional foul would be considered cheating and a gross offense against the spirit of sportsmanship.
• The integrity of Ultimate depends on each player's responsibility to uphold the spirit of the game, and this responsibility should not be taken lightly.
CAPTAINS’ RESPONSIBILITIES
• Make sure ALL the information given by the League Coordinators and/or AUM officials is passed on to ALL your players.
• Ensure compliance with the rules by all players on your team.
• Have your team ready to play 5 minutes before your timeslot.
• Have enough players for every game.
• Adjust the rules of the game in accordance with the opposing captain.
• Report the score after every game.
• Create a great team atmosphere:
-Ensure all players play as much as they want
-Take time to show new players how to play and to teach them the rules.
-Pass to everyone.
-Avoid mismatches on the line.
-Encourage short shifts.
-Be aware of dangerous situations.
-Remember Spirit of the Game.
PLAYERS’ RESPONSIBILITIES
• Be ready to play 5 minutes before game time.
• Inform the team captain if you will not be able to play on any given day.
• Comply with the UPA and League rules.
• Remember Spirit of the Game.
• Obey all safety guidelines.
• Obey all facility guidelines.
RULES
Games will be played under the UPA 11th Edition Rules, with the following exceptions:
• Games are timed to 60 minutes (2 halves of 30 min) with an additional 5-minute half-time and 15-minute warm-up period before each round of games. The end of a game is determined by time, not by the score. Games can end even if the score is tied. There will be a scorekeeper (member of the committee, a captain, or a designated person) for every game. There will be a timekeeper for each round of play. The timekeeper will blow the whistle to signal the beginning of each half and at the end of each half. A bell will be rung when there are 5 minutes left in the game (at 55 minutes).
• The 10-second stall count is replaced by an 8-second stall count. In every situation where the stall count usually goes back to 5 (ex. contested foul), the stall count will go back to 4.
• There is no pull after a point. When a team scores, the player who has possession of the disc PLACES IT GENTLY on the ground at the first point of contact where the goal was scored. Also, the player acknowledges that he/she has scored a goal by raising the disc over his/her head. The offensive team has 8 seconds to take possession of the disc and cannot walk the disc up to the front of the goal line. They must put the disc into play from the first point of contact where the goal was scored. When the offensive team takes possession of the disc, the defensive team may initiate a stall count on 0 (as in every other situation, the player on defense must be within 3 metres to initiate a stall count). If the team on offense does not take possession of the disc within the time allotted (8 seconds) they will be assessed a timeout. If they have no timeouts left, the defensive team gains possession of the disc on the goal line.
• Players sub on the fly. There will be designated “substitution” area (defined by cones set up on each team's side line 3 yards apart) for each team at the midline of the field. Each player exiting the field must “high five” the player who will be replacing her before she can exit the field, and the player entering the field cannot do so until she has “high fived” the player exiting the field. This obviously does not apply during injury substitutions. If a substitution results in too many players, of either gender, on the field, the result is an automatic turnover and the defensive team takes possession of the disc at the area of the stoppage of play due to the violation.
• If a pull lands out of bounds, a brick may be taken to the middle point of the front line of the end zone. If the pull lands in bounds, it will be played from where it lands. If a pull lands in bounds and rolls out, it will be played from the closest point on the field (including the end zone) to where it rolled out.
• If a team gains possession in the end zone which it is defending following a turnover, the player taking possession may bring the disc to the front of the end zone. If the player who picks up the disc establishes a pivot foot, however, he/she may not then decide to walk the disc up to the front, as per UPA 10th Edition rules.
• Two 30-second timeouts are allowed per game. Regardless of how many timeouts a team has, no team is allowed to call time outs in the last 5 minutes of the game. The timekeeper will ring the bell when there are only 5 minutes remaining. If a team calls a timeout after being advised by the timekeeper, they lose possession of the disc where they called the timeout. A team will also suffer a loss of possession of the disc if they call a timeout when they have already used their 2 available timeouts. Injury substitutions do not constitute a timeout.
• If a team is not ready to play when the whistle blows signalling that the game has started, the other team may immediately assess 1 point if they have all their players on the line ready to play. They may assess an additional point at 2 minute intervals.
• To be legal, a team must have at least 3 players on the playing surface, although, they cannot have more than 3 men at the same time.
RULE CLARIFICATIONS
Buzzer at end of time period
• The game length is determined by time. A whistle at the end of the game signals that the time has run out and the game is over, regardless of what is taking place at the time of the whistle. The point in progress is not played out.
Out of bounds - end zone area
• If the disc crosses or touches the back end zone line, the disc may be put into play at either the back or front end zone line.
Violation of Safety Policy
• Any player violating the safety policy of the league can be expelled from the league by a majority of votes from the committee and the captains. We ask that the captains remind their players before each and every game about the safety guidelines and to respect and abide by them.
Substitute Player Policy (updated September 26, 2007)
- To be on the sub list, log into the AUM player database and click on Edit Profile.
- Under the section "Subbing", choose either A, B or C (development league) and Fall Indoor League 07.
- An AUM member, not currently registered as an Indoor league player, may also be a substitute for a fee.
- A $10 sub fee (cash or cheque made out to the AUM) must be paid to one of the league coordinators (Karine Castonguay, Barbara Van Oye, Caro Reid or Sonia Scalise) before you play.
- Any substitue must identify their level of play and can only replace players of their calibre or higher.
- All substitute players must be agreed upon by the two captains.
- A policy concerning substitute players during the playoffs will be provided to the captains before the playoffs begin.
Timeout Adjustment
• A captain’s timeout is a discretionary call that may be made by one captain in order to halt play to discuss with the other captain extraordinary circumstance occurring during the game, for example a dangerous play. A captain’s timeout is not considered a team timeout.
Time of Play
• Since this game is timed, we ask that all players be more vigilant about starting the game on time. 1 minute before game time, a warning will be given to notify all players that games are about to start.
• To allow enough time for each team to prepare before their game, 5 minutes before game time, all players who are not playing during that timeslot must exit the field.
• Each team should warm up on the field they are scheduled to play on.
Foot Blocks
• Foot blocks are not permitted. A foot block is defined as an attempt by the defender within 3 metres of the thrower to block a throw with his/her foot or leg raised off the ground. An attempted foot block is treated as a foul on the marker.
***Please note that the committee reserves the right to change any of the rules and regulations listed here at any point if we feel it is necessary**
Enjoy the season!
Your Indoor League Committee,
Karine, Barbara, Caro and Sonia


