Home
Jazz: rules
Jazz: rules
Jazz: rules
Rules and Regulations
- Please remember, all dogs should be leashed and NO ALCOHOL on the fields.
- Limited parking is available on the Douglas Hospital grounds. Cost is $1/half-hour OR $3 per day. Tickets can be obtained from the machines available. All proceeds go to the Douglas Hospital Auxiliary for patient care. Please respect the parking signs, or else you risk being towed at your own expense. Alternatively, you can park on Lasalle Blvd. Please do not park on the grass.
- The JAZZ Tournament is aiming to be as green as possible. Please use bins marked for recycling and compost. Bring your own plates (or frisbee).
- At all times, please treat the volunteers with respect. They are giving up their time to make this tournament happen. If a problem should arise, find one of the members of the organizing committee and they will help you.
Montreal JAZZ Tournament 2011 Rules and Regulations
USA Ultimate 11th Edition rules apply, with the following clarifications:
- Teams are strongly urged to play out all Sunday games, unless BOTH captains agree otherwise.
- Bricks are taken from the brick mark (around 15 yards depending on the field).
- On Saturday, all games are to 15 (win by two, hard point cap at 17, hard time cap).
- Hard time cap. A horn will sound to signal hard cap. The current scoring attempt is always completed (timeouts are permitted). If the score is tied after that scoring attempt, the teams play one additional point and no timeouts are permitted.
- Current scoring attempt: A scoring attempt begins when the previous goal is scored and ends when a subsequent goal is scored. If the horn for the time cap blows:
- During play, that point must be finished.
- During a time-out, that point must be finished
- During half-time or “between points” the “next” point must be played.
- (If one team is leading by two points or more, the captains may agree not to play further.)
- Current scoring attempt: A scoring attempt begins when the previous goal is scored and ends when a subsequent goal is scored. If the horn for the time cap blows:
- One time out per half plus 1 floater. Time outs should be kept to 1 minute. There is exactly one time out during overtime for each team, regardless of how many time outs they have used or have left. Timeouts are allowed during the current scoring attempt after the hard time cap horn. However, if the score is tied after that scoring attempt, (while the teams play one additional point) NO TIMEOUTS are allowed. A timeout call during this “one additional point” is a turnover, with a check required.
- Captains may agree to disallow foot blocks in a game. If foot blocks are disallowed, then the following applies: A foot block is defined as an attempt by the defender within 3 meters of the thrower to block a throw with his/her foot or leg raised off the ground. An attempted foot block is treated as a foul on the marker
- 7 players per team per field. 6 minimum needed to start a game.
- Half time last a maximum of 5 minutes.
- Trees are out-of-bounds, unless captains agree otherwise.
- If a dispute cannot be settled immediately (within 1 minute) then the disc must be sent back to be replayed. Only the players involved in the dispute (and the team captains, if necessary) should discuss it.
Tiebreaker Criteria:
A given tie-breaker rule applies equally to all the teams that are tied. If, after the application of a given rule, all of the teams are still tied, go to the next rule. If not all teams, but one or more subgroups of the teams are tied, separate these teams into groups and go back to rule 1) with each of the groups individually.
- Win-loss records, counting only games between the teams that are tied.
- Point differentials, counting only games between the teams that are tied.
- Point differentials, counting games against all common opponents.
- Points scored, counting games against all common opponents.
- Flip two discs, one team calling "odd" or "even.".
Please play with spirit. It makes it a better experience for everyone.

